Nidhogg - God of War Ragnarök

I worked on the boss Nidhogg for God of War Ragnarök. I got to experiment with the design in 3d with Art Direction from Raf Grassetti, I was playing off the many great concepts already made. Once we were set on a direction, Stephen Oakley and Dela Longfish made paintovers that really developed the look. From there I took the sculpt to final. It was a really enjoyable collaborative process and one of my favourite work projects without a doubt.

Sculpt and first pass textures by me. Art Direction by Raf Grassetti. Concepts by Stephen Oakley and Dela Longfish. Final pass textures by Andrew Ariza.